Free Newsletters - Space - Defense - Environment - Energy - Solar - Nuclear
..
. Space Industry and Business News .




TECH SPACE
Candy Crush sweetens gaming for female audience
by Staff Writers
London (AFP) March 08, 2014


With three young children and a full-time job, Emma Martini has little time for computer games. But every night she sits quietly at the end of her son's bed to reassure him while he falls asleep -- and plays Candy Crush.

"It stops me sitting there in the dark for 15 minutes staring at the wall!" the 32-year-old told AFP, laughing.

Martini is one of the legion of fans of the addictive online game, many of whom can be seen playing it at every spare minute on their tablets and smartphones.

Unlike conventional console games that can take hours, Candy Crush Saga is one of the most popular of the new "casual games" that can be played in short bursts and on the move.

It has seeped into every day life -- and attracted new audiences, with women making up two-thirds of Candy Crush players, according to its British developer King.

"I'm not into computers and what little time I've got I'm inclined to spend reading a book," said Martini, a teaching assistant from Spilsby in eastern England.

But she was persuaded to download Candy Crush by her mother, 52, who was "driving me crackers" sending requests to join the game on Facebook and help her pass the next level.

Now Martini plays every evening as her four-year-old dozes off, saying: "I'm filling a void of time."

"Casual gaming has really taken off in the female population," said Mark Griffiths, director of the International Gaming Research Unit at Nottingham Trent University.

"Most of it is fitting in between the baby having a sleep, or on the commute on the way home, but it's not something that takes over from the important things in your life.

"It's there as a quick fix for boredom."

- '100 percent concentration' -

Candy Crush is a simple game. There are hundreds of levels but they all involve moving brightly coloured sweets around a grid to get three of a kind in a row.

Yet it is utterly absorbing, causing travellers to miss their stop, workers to over-run their lunch hours and kids to stay up late into the night trying to get to the next level.

A gaming expert, Griffiths is a fan of traditional consoles but he plays Candy Crush on long journeys to distract himself from the pain of a long-term spinal problem.

"It's a game that requires 100 percent concentration -- you basically forget about everything around you," he told AFP.

Sophie Clayton, a 23-year-old from London who works for a jewellery company, says she is most definitely "not a gamer" but plays Candy Crush as "a boredom killer", mainly on her commute into work.

"I suppose the game is simple, unlike other electronic games. Although my sister thinks I'm an idiot for playing, especially when I'm stuck on a level," Clayton told AFP.

Candy Crush is free but players can pay for extras to help them move forward, a feature which nets King $850,000 (620,000 euros) in daily sales, according to the IDATE consultancy firm.

While a few people may find themselves racking up huge bills, experts say so-called "freemium" games depend on lots of people paying just a little.

Candy Crush records 700 million sessions a day, making it King's most successful product and driving the company's pursuit of a listing on the New York Stock Exchange.

For people like Tom, a 22-year-old engineer from London, the payment feature adds another challenge to the game -- to play it as much as they can without forking out a penny.

Players are given five chances to pass a level, after which they must wait for 24 hours or pay a small amount -- about $1 -- to buy back into the game immediately.

But if you set the clock on your smartphone a day ahead, the game thinks the time has passed, Tom explains.

"I did this so many times that on a Monday morning my phone clock thought it was Saturday. My alarm didn't go off and I was late for work," he admitted sheepishly.

.


Related Links
Space Technology News - Applications and Research






Comment on this article via your Facebook, Yahoo, AOL, Hotmail login.

Share this article via these popular social media networks
del.icio.usdel.icio.us DiggDigg RedditReddit GoogleGoogle




Memory Foam Mattress Review
Newsletters :: SpaceDaily :: SpaceWar :: TerraDaily :: Energy Daily
XML Feeds :: Space News :: Earth News :: War News :: Solar Energy News





TECH SPACE
Game play remains at heart of changing lifestyles
San Francisco (AFP) March 05, 2014
For almost as long as there have been computers, there have been people intent in playing games with them. Since young programmers at the Massachusetts Institute of Technology came up with "Spacewar!" some 50 years ago, the world of videogames has exploded into a multi-billion-dollar industry. "From the earliest days of computer, these folks went after computer graphics and went after vi ... read more


TECH SPACE
Save Money and the Planet: Turn Your Old Milk Jugs into 3D Printer Filament

New formula to calculate hue improves accuracy of color analysis

Ultra sensitive detection of radio waves with lasers

Game play remains at heart of changing lifestyles

TECH SPACE
ASC Signal Completes First Phase of Horizon Teleports Installation and Receives Additional Antenna Order

Soldier's Network Update: US Army Capability Set 14 to Include AN/PRC-155 Manpack Tactical Radios

New Wireless Tagging And Tracking Capability For Managing Sensitive Assets

Lockheed Martin Mobile "Network in a Box" Upgraded

TECH SPACE
Russia to Start Building New Manned Rocket Launch Pad in 2015

New Vostochny space center a key priority for Russian Far East

'Mission of Firsts' Showcased New Range-Safety Technology at NASA Wallops

First Copernicus satellite at launch site

TECH SPACE
McMurdo Announces Global Availability of Maritime Fleet Management Software

Fifth Boeing GPS IIF Spacecraft Sends Initial Signals from Space

Russia to deploy up to 7 Glonass ground stations outside of national territory in 2014

Northrop Grumman Awarded U.S. Military Contract for Navigation Systems

TECH SPACE
Raytheon and PASSUR to provide improved airspace and airport efficiency

Improvement in polymers for aviation

ARES Aims to Provide More Front-line Units with Mission-tailored VTOL Capabilities

Lockheed Martin Receives US Army Apache Targeting and Pilotage System Sustainment Contract

TECH SPACE
Taiwan's TSMC making chips for new iPhone: report

Tiny, Cheap, Foolproof: Seeking New Component to Counter Counterfeit Electronics

A cavity that you want

Controlling the Electronic and Magnetic Properties of Mott Thin Films

TECH SPACE
NASA-JAXA Launch Mission to Measure Global Rain, Snow

NASA Building Four Spacecraft to Study Magnetic Reconnection

Counting Down to GPM

Sharp-Eyed Proba-V Works Around The Clock

TECH SPACE
Reforms slow in Bangladesh's toxic tanneries

Jailed Sochi ecologist sent to far-flung colony: group

Nepal to force Everest climbers to collect rubbish

Haze-hit Indonesian province declares emergency




The content herein, unless otherwise known to be public domain, are Copyright 1995-2014 - Space Media Network. All websites are published in Australia and are solely subject to Australian law and governed by Fair Use principals for news reporting and research purposes. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA news reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. Advertising does not imply endorsement, agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. Privacy Statement All images and articles appearing on Space Media Network have been edited or digitally altered in some way. Any requests to remove copyright material will be acted upon in a timely and appropriate manner. Any attempt to extort money from Space Media Network will be ignored and reported to Australian Law Enforcement Agencies as a potential case of financial fraud involving the use of a telephonic carriage device or postal service.